The Little Book Of Adventure Game Programming
2 mins read

The Little Book Of Adventure Game Programming

The Little Book Of Adventure Game Programming: Program Retro Text Adventures in C# (and other languages) is a must-read for anyone interested in creating their own text-based adventure games. Published by Dark Neon on November 27, 2019, the book provides practical advice and insights on game programming using C# and other languages.

Product Details:

  • Dark Neon
  • English
  • 129 pages
  • 1913132080
  • 978-1913132088
  • 8.8 ounces
  • 7.5 x 0.3 x 9.25 inches

If you’ve ever dreamed of creating your own adventure games like the classics from the past, the book is your gateway. The author takes you on a journey, teaching you the fundamentals of game programming and providing step-by-step instructions to bring your ideas to life.

What sets the book apart is its focus on retro text adventures. It taps into the nostalgia of the genre while incorporating modern programming techniques. Whether you’re a newbie or an experienced programmer, you’ll find value in the detailed explanations and examples.

The Little Book Of Adventure Game Programming covers not only C# but also other languages, making it accessible to a wider range of readers. The author’s writing style is engaging and easy to follow, ensuring that you won’t get lost in technical jargon.

With its concise 129 pages, the book offers a compact yet comprehensive guide to game programming. It covers essential topics such as input handling, game logic, and text parsing. The included code samples and exercises allow you to practice and reinforce your learning.

As a bonus, the book also touches on graphics and audio, providing insights on how to enhance the player’s experience in text-based games. It encourages creativity and experimentation, empowering you to add your own personal touch to your creations.

In summary,

The Little Book Of Adventure Game Programming is a delightful guide for aspiring game developers. Whether you are a fan of retro text adventures or simply interested in game programming, the book has something to offer. With its clear instructions, versatile language coverage, and focus on nostalgia, it’s a must-have resource for anyone looking to embark on their own adventure game programming journey.

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