Advanced Swift: SwiftUI Basics
2 mins read

Advanced Swift: SwiftUI Basics

SwiftUI is a new framework introduced by Apple that allows developers to build user interfaces in a declarative way using Swift. With SwiftUI, you can easily create complex layouts with less code, and the framework automatically handles platform-specific features and animations. In this article, we’ll cover the basics of SwiftUI and show you how to get started with building your first SwiftUI app.

Creating a New SwiftUI Project

To get started with SwiftUI, you’ll need Xcode 11 or later. When creating a new project, make sure to select the ‘Use SwiftUI’ checkbox in the project options.

import SwiftUI

@main
struct MyApp: App {
    var body: some Scene {
        WindowGroup {
            ContentView()
        }
    }
}

Understanding the View Protocol

In SwiftUI, everything is a view. A view is a piece of UI that can be displayed on the screen. To create a custom view, you’ll need to conform to the View protocol and implement the required body property.

struct ContentView: View {
    var body: some View {
        Text("Hello, World!")
    }
}

Building UI with Stacks

SwiftUI provides three kinds of stacks: VStack, HStack, and ZStack. VStack arranges views vertically, HStack arranges them horizontally, and ZStack layers views on top of each other.

VStack {
    Text("First")
    Text("Second")
    Text("Third")
}

Adding Modifiers

Modifiers allow you to customize the appearance and behavior of views. You can add modifiers by chaining them to a view.

Text("Hello, World!")
    .font(.title)
    .foregroundColor(.blue)

Using State and Binding

State is a property wrapper that allows you to create mutable state within a view. Binding is used to pass state between views.

@State private var isOn = false

Toggle(isOn: $isOn) {
    Text("Toggle Switch")
}

Previewing Your UI

Xcode provides a powerful preview feature that allows you to see your UI changes in real-time as you code. To preview your SwiftUI view, click on the Resume button in the canvas.

struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        ContentView()
    }
}

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